A few days ago, I shared a few of the books that currently top my reading list, including Steven Heller and Lita Talarico’s Graphic: Inside the Sketchbooks of the World’s Great Graphic Designers. I absolutely love peering into the creative processes of bright minds in the advertising industry, so as a follow-up to that post, here’s some inspiring eye candy from the sketchbooks and idea books of some additional artistic individuals:
The above image came from a recent post on Made by Many, in which interaction designer Isaac Pinnock uses clippings from a decade of sketchbooks to examine the evolution of his visual thinking throughout the past ten years. Isaac reviews his techniques as they’ve transformed from reverse sketching and problem solving to service design, wireframing and prototyping. I think the simple fact that his older sketches survived through the digital revolution is pretty incredible, and ten years from now, I’d love to be able to look back and analyze how my own designs and thought processes will have changed over time. Read the rest of the article here, and start archiving your own work!
I’m also intrigued by this collection of sketchbook samples (featuring the two images above, among others) compiled for Imprint by Anders J. Svensson of Veer. Unlike Pinnock’s post, this one focuses less on the drawings themselves and concentrates instead on sketchbook culture as a whole. Svensson examines the freedom derived from a blank page, reviewing the many unique ways that individual artists customize their visual experiences. Overall, it’s an insightful, quick read that I’d highly recommend for fellow creatives.
Finally, be sure to check out GOOD‘s collection of creative pieces from five inspiring artists depicting “What it Means to Work Today.” Different people see the world in new and different ways, so GOOD prompted a few innovative individuals to creatively illustrate what the workplace means to them. Check it out, and try it for yourself! I’m admittedly a bit disillusioned by the cynicism that some of these artists portrayed, and I’d be interested to see what a wider group of people (especially students—untainted and still wholly enchanted with the industry) can come up with.


